Physical model of virtual human response motion captured in the taekwondo

Physical model of virtual human response motion captured in the taekwondo

Guohua Quan

COMPUTER MODELLING & NEW TECHNOLOGIES 2014 18(12C) 553-557

Institute of Physical Education, Jiangxi Science and Technology Normal University, Nanchang, 330013, China

Motion capture technology that sprang up in 1990s is widely used in assisted animation creation. The main work of this paper is to explore new ways for animation creation by capture data. Available technologies includes concurrent route composition based on taekwondo motion graph optimization, computer virtual puppet animation created by exploration of capturing motion, concurrent interactive control based on motion graph optimization and response motions of virtual characters. This article not only establishes a physical model of virtual human response motion captured in the taekwondo, but also establishes the motion frame changes for taekwondo characteristics.